Cormyr

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In order to counter Sembia’s expansionism of the last century, Cormyr reluctantly grew into an imperial power. The kingdom annexed some Sembian cities, resettled parts of Tilver’s Gap, and pushed southwest into the Dragon Coast. The thief-ruled city of Proskur was also brought under Cormyr’s thumb. The Obarskyr dynasty has ruled Cormyr for over 1,300 years. Foril, the son of Azoun V, is the current king.

Forty years ago, under Azoun V’s reign, Cormyr fought the shades of Netheril and succeeded in driving them off. Netheril and Cormyr maintain an uneasy cease-fire to this day. Near the end of his reign, Azoun V signed the Suzail Writ, which bound the king by law and gave free folk inalienable rights—notably trial by jury of peers. The Writ restricted the nobility and elevated the common people. Most nobles have accepted the new status quo, but a few still scheme to gain influence over the throne (or to gain the throne itself ) and thereby return the noble houses to prominence. King Foril remains a strong proponent of the Writ.

Cormyr is a key power in Faerûn. The nation enjoys a warm alliance with the fey kingdom of Myth Drannor and the human Dalelands to the northeast. Together they have acted to check Netherese expansion and to curtail Sembia’s subversive efforts in the Dalelands. As a result, Cormyr lies squarely in the sights of the Empire of Netheril.

The Shadovar of Netheril have attempted to infiltrate and conquer Cormyr in much the same way that they took control of Sembia. Thus far, Cormyr has managed to avoid that fate. Its charismatic leaders have been able to discredit muckrakers who were secretly funded by Sembia, and the royal intelligence apparatus has publicly proven all such attempts to have been instigated by Netheril. A healthy fear of all that is shadowy, and the memory of the destruction of Tilverton, keep Cormyrians on their guard. One fact is certain: A direct confrontation is building.

Cormyr

The Realms of Adventure feadair