The Realms of Adventure
Perched on a rocky bluff overlooking the Moonsea, Hillsfar is an important trade city. Metalwork, quarried stone, livestock, and furs from the northern city-states come through Hillsfar on their way to Cormyr and Sembia. Wine, grain, and ale of southerly lands passes through the gateway city bound for the north. Hillsfar is ostensibly neutral, but in fact its power runs from Teshwave to Elventree.
A contentious senate made up of wealthy merchant-nobles and important guildmasters purportedly governs the city, but its thirty-one members accomplish little. Since the senate rarely agrees on anything, true control of the city falls to the First Lord, Torin Nomerthal. A strong mages’ guild and a large, well-paid standing army known as the Tower Guard (so named for the First Lord’s Tower, the citadel of Hillsfar) keep the city and its surroundings safe from bandits and monsters.
Hillsfar maintains an uncomfortable peace with Myth Drannor. For years, the lords of the city-state have desired to clear and settle more of the forest lands to their south, but the power of the Coronal deters them. As a result, Hillsfar tries to ignore the fey kingdom as much as possible. It deals with Myth Drannor only when forced to – for example, by the threat of Netherese expansion in the western Moonsea land